Functional Explanations of Art

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Research
Published

January 18, 2026

Introduction

What is art’s purpose in society? Why do we spend so much time and money consuming, producing, and criticizing it? What separates “good” art from “bad” art (is there even such a thing?), and why do we honor and esteem “good” artists while ridiculing the bad ones? Why do we read movie reviews or discuss movies we’ve seen on internet message boards (especially if we’ve already seen the movie)? Can a urinal be art? Can a machine make art? And why does the internet hate Nickelback?

Theories about art’s function tend to fall into three main categories:

  1. Art is for pleasure, as it induces a “pure aesthetic experience” (not unlike a drug).
  2. Art is for signaling and communication (emotional, sexual, political, or otherwise), which includes communication for social coordination and maintaining social order.
  3. Art is an “ontological research program” for learning “true information” about reality.

None of these ideas are new individually, but this essay argues that these three theories are actually all nested layers of a single, unified coevolutionary process.

Some information-communication processes coordinate groups around shared “meanings” in the short-run (or coordinate a single agent with its future self). “Good” processes are those that produce information with “useful meanings” that help a group to persist, whereas “bad” processes are those that are detrimental to group persistence. Therefore, there is selection pressure1 for individuals with “taste” intuitions that track utility. In particular, the artistic process is driven by “entrepreneurial” intragroup status competitions among artists or tastemakers, who increase and decrease in status based on their ability to accurately predict the current and future consensus tastes of the group at large. On the longest timescales, experiential heuristics like pure aesthetic pleasure evolve for subconsciously recognizing the utility of information. “Art” is (extrabiological) information interacted with primarily through these taste mechanisms, rather than through direct instrumental evaluation and verification. The “fine arts” are the paradigmatic domain where taste-mediated evaluation dominates2.

This essay extends and references several previous essays where I explored art as a kind of “ontological research program” using techniques inspired by the Library of Babel, information theory, and statistical mechanics3.

Foundations: Artifacts and Processes

The “fine arts” as a category began to be codified in 18th-century Europe, though the exact five varied by author4. Hegel’s Aesthetics, for instance, proposed architecture, sculpture, painting, music, and poetry as the fundamental forms. Various scholars have since attempted to update this taxonomy, especially as new technologies began to expand the space of possible art. For example, in “Manifesto of the Seven Arts” (1911, revised 1923) Ricciotto Canudo adds “dance” as a sixth art, and “cinema” as a seventh (made possible by inventions like the Lumière brothers’ Cinématographe in 1895).

Artifacts

For the purposes of this essay, I prefer a taxonomy that emphasizes art’s nature as information-bearing artifacts. In previous essays, I considered both texts and pictures as information-theoretic instantiations drawn from vast possibility spaces. Extending this framework, I propose organizing art by the “data type” of its output:

  • Literature (text, including poetry, prose, drama, stories, or any static string of symbols)
  • Visual arts (2D static fixed images, including photography, painting, digital art)
  • Sculpture (3D static objects, includes ceramics, jewelry, craft objects)
  • Architecture (modified (static) environments, includes buildings, landscapes, land art, interior design, public monuments, installation. Differs from sculpture in that the viewer is “inside” the art, rather than “outside”).
  • Music (time-based audio)
  • Film (time-based images)
  • Games (“interactive technology” or any other UX, which includes video games, board games, interactive fiction, net art, generative art, user interfaces, VR/AR experiences, software art, etc.)

The names of the categories are merely suggestive. Furthermore, many common forms are really hybrids of multiple data structure types5 (comics, “movies”, etc.)

There is one additional category we must consider, that doesn’t quite fit into the information-theoretic schema:

  • Performance (ephemeral live performance, including dance, theatre, live music, stand-up comedy, improvisational comedy6). While performances can be documented (turning them into film, audio, or photographic artifacts), their core nature is transient.

Processes

The ephemeral nature of performance presents an issue for the account of art as durable, transmissible artifacts.

One possible resolution is to view artifacts as “frozen” performances. For example, a theatrical performance can be recorded as combination of film and sound recordings. In this framing, the Lumière brothers didn’t add a seventh art, but instead invented a new preservation technology for existing performances (like theatre and dance). In this view, art is fundamentally a human process: the musical performance isn’t an imperfect approximation of the score, but rather the score is an imperfect approximation of the musical performance. A sculpture is evidence of the sculptor’s chiseling. A novel is the record of the author’s careful choice of words and story beats. Even a painting involved a performance (the selection of paints and manipulation of the paintbrush) that we don’t witness.

This introduces some additional questions. The invention of film allows a wider range of possibilities for how to present information to an audience (for example, jump cuts are not possible in the theatre) than existed prior to its invention. But filmmaking can also be viewed as a recorded performance as well (the processes of direction, editing, acting, choosing lighting etc.). The construction of a new technology can expand the range of possible performances.

French sociologist Antoine Hennion described art as a collective process, where the entire network of “mediators” that transform or distort the information (bodies, instruments, scores, spaces, techniques, institutions, etc.) comprises the art. Hennion even argues that the process of art includes the act of receiving and comprehending it. Taste isn’t passive, but rather is an active skill. Part of the art is consuming it, and this skill can be trained through deliberate practice. The amateur and the connoisseur literally perceive art differently. As McLuhan famously said, “the medium is the message”: the entire process by which the art has been conveyed affects its meaning. The process of recording grants “scale” (allowing the art to reach a larger audience), but some aspect of the art is changed. A performance carries presence, contingency, and risk that a machine reproducible data structure does not.

The importance of process is even more salient in art centering on curation over creation. For example, a DJ might select from among existing music to create a playlist. No new data was actually created, but different playlists may still exhibit different “emergent” aesthetics based on the curation. Similarly, while many photographers make choices around composition and technical settings, often the objects they take pictures of already existed prior to any input from the photographer.

The limiting example of this phenomenon is Duchamp and his “Readymades”, the most famous of which is his “Fountain” (pictured), a urinal signed “R. Mutt” and turned on its side. A Readymade involves minimal creation and is instead almost entirely based on curation and institutional process (even with an object as ugly, most unhygienic, and purely functional as a urinal).

So art involves both artifacts and processes. Processes (whether performative co-production, active taste, or institutional framing) bear art from artist to audience. Durable artifacts may form as steps in these processes, enabling scalable transmission across time and space.

Functions of Art

Given that art involves both durable artifacts and ephemeral processes, we can now ask: why create art at all? Setting aside the choice of urinal itself, why was Duchamp entering anything into an art show? And why have art shows in the first place?

Overview and Definition

Evolution tends to eliminate costly behaviors that provide no adaptive benefit. Art’s universality and costliness suggests it serves some adaptive function. We’ve already discussed art as a process (mediated performances) that sometimes leaves behind durable, scalable artifacts. And if art is process, then asking “what is art for?” is also asking “what is this social process for?”

Primary Functions

1. Communication, Signalling, and Coordination

In this world, nothing causes true anxiety except death and status. - Procopio

Mediated performances, where an artist encodes and transmits information across mediators to an audience that then decodes it, are by definition a type of communication. So let us start by investigating communication as a social process. What are the evolutionary benefits of communication?

1a. Natural Selection and Communication

Ultimately, natural selection is concerned with persistence. The most “primitive” type of selection is inspection bias: if we inspect a sample from a distribution of objects with variable lifetimes, the sample overrepresents those with longer lifetimes. If this sampling occurs repeatedly, the effect is concentrated.

How does communication enable persistence? One way is via coordination, which enables collective action. Organisms that act collectively may be able to pool resources, specialize, or act more efficiently, enhancing survival. A second way is via replication and persistence of the information itself, outside the original organism. Communication allows adaptive information to persist and accumulate across generations without waiting for genetic encoding7. Otherwise, organisms would have to learn from scratch each generation. Both mechanisms are downstream of communication’s basic function: making one agent’s information available to another.

What kind of information can be transmitted via art? I’d sort these into two categories: “affective” and “ideological”8.

“Affective” or “phenomenal” information describes “what it’s like to be” another agent. In Tolstoy’s 1897 essay, “What is Art”, Tolstoy suggests that the art’s function is primarily to transfer emotional content (pleasant or unpleasant) from the artist to the audience, saying that art begins when one person, with the object of joining another or others to himself in one and the same feeling, expresses that feeling by certain external indications.” Tolstoy goes on to say that art, like speech, “serves as a means of union among [people]”. Similarly, in The Principles of Art (1938) Collingwood argues that art is the clarification and expression of emotion, though he claims that the artist discovers what they feel through the process of creating the art.

One issue with purely affective theories is that artistic creators may engineer in the observer an emotion or a belief that they themselves do not experience or ascribe to, often in an attempt to control the observer or induce a specific behavior. That is, art is not inherently “true”: an artist may lie or behave strategically. Battleship Potemkin (1925), while art, is designed to evoke solidarity with the revolutionaries opposing Tsarist oppression. More innocuously, the creators of movie posters or designers of brand may use emotion as an instrument to incentivize purchases, even if they themselves do not enjoy the product.

This brings us to ideological art. The goal of some art is not (or is not only) to make the audience feel something, but also to make them believe something. This could be about history, religion, morality, or politics, among others.

Recognition of the power of art to shape belief goes back at least to Plato, who wanted to censor poets. In The Republic (especially Books 3 and 10), Plato argues that poetry’s capacity to implant convictions through vivid imitation (mimesis) make them dangerous. Homer’s epics, for instance, portray gods as petty and immoral, and portray heroes as driven by passion over reason. Plato feared that this would lead listeners to accept flawed models of virtue, justice, or the divine. Similarly, Byzantine or medieval Christian panels were designed not just for devotion but also to convey specific theological doctrines, like the divinity of Christ or the intercession of saints.

Ideological art exploits the communicative link between creator and receiver to transfer convictions, which may be held genuinely by the artist or deployed strategically. Such art feeds into broader social coordination (which we will explore shortly) and aligns entire groups around shared beliefs (as with state propaganda or national epics). This distinguishes it from purely affective art, though the two often intertwine: belief is harder to instill without emotional resonance.

1b. Sexual Selection and Signalling

In Darwin’s 1871 book, The Descent of Man, and Selection in Relation to Sex, he introduced the concept of sexual selection. Sexual selection favors traits that enhance mating success despite not necessarily favoring survival. In Geoffrey Miller’s book, The Mating Mind (2000), he argues art signals fitness: the capacity to create complex, novel, aesthetically compelling work demonstrates intelligence and creativity. In fact, simply observing that the art is there indicates that the creator had surplus resources to conduct the performance, whether that’s excess energy for a bird to perform a mating dance or excess economic and social capital to produce a film9. The costliness makes the signal more honest, as you can’t spend resources you don’t have10.

A common theory of sexual reproduction is that it’s evolutionary function is to exaggerate genetic variance through genetic recombination, producing more diverse phenotypes. Less remarked upon is that the incentives of sexual selection also favor increased variance: mate choice (on behalf of females) creates pressure to stand out from competitors (on behalf of males), increasing variance11. In fact, as Richard Prum argues in The Evolution of Beauty, runaway selection can produce arbitrary preferences. Aesthetics can be self-reinforcing, and beauty doesn’t have to track useful traits (at least in the short-term).

For example, consider an illustrative example: a population of men and women, where the men vary in penis length and the women vary in penis size preference. Having a larger penis is detrimental to long term fitness, as growing and maintaining a large penis requires additional resources, like energy. However, suppose due to random variation there is a slight preference among the female population (or a subpopulation) for larger penises. This will bias the descendant men to have larger penises, as the large penised men will have a higher probability of reproducing. Since the women with the strongest preferences for large penises will tend to breed with men with larger penises, the women of the largest penised men will tend to have strong preferences for long penises. After many generations, we can expect both long-penis-having and long-penis preserving to increase in the population, perhaps until those characteristics becomes detrimental to fitness12. Many similar examples exist in biology, such as peacock’s tails and bowerbird’s nest construction. Runaway sexual processes are also well-documented in stag beetles (antler size), Irish elk (antler span reaching maladaptive extremes), and numerous bird species.

However, a large penis is not art. Just because a signal is subject to sexual selection is not sufficient to call it “art”. This is why we include “extrabiological” in our conditions for art. However, there are behavioral exceptions as well. For example, many sports can be instrumentally validated13, so they are not art even if used in sexual signalling. Similarly, economic success in and of itself is not art, even if it may be employed to construct sexual signals.

Our example also shows how the act of interpreting a signal is itself part of the sexual selection process. Preferences propagate alongside the relevant trait. By analogy, this also applies to art: appreciating art is itself a signal in the signalling game.

Good taste indicates you can distinguish “good” from “bad” art, which plausibly correlates with intelligence, social awareness, and reasoning ability. And good taste and good art are mutually reinforcing. If we assume “good art” is art with high-fitness meaning (sexual or natural) while “bad art” carries low-fitness, then good taste signals overall mate fitness through the ability to detect the relevant signals well. Good taste shows you can identify true art; choosing true art shows you have good taste.

However, signalling doesn’t occur in a vacuum. Standing out requires differentiation from the local context, not just absolute quality. So a signal’s value depends on the current distribution of current signals. This explains why artistic norms vary across cultures and eras. Art is relative and multidimensional.

In sexual selection, signalling is typically just to a potential mate or mates. But humans also signal to groups, and groups signal to other groups. For instance, a cathedral signals not just individual piety but also collective wealth, coordination capacity, and devotion. Art can be used as a general social coordination mechanism.

1c. Group Selection and Social Coordination

If art is relative, then for any specific piece we have to ask who it’s “good” for, and over what timeframe. Art that enhances individual mating success may conflict with art that enhances group cohesion. Art that coordinates a subculture may alienate the mainstream (or vice-versa). These conflicts are expected: multi-level selection produces competing pressures, and what counts as “good” depends on the level being optimized14.

Beyond sexual signaling, art serves broader social coordination. We discuss films, share reviews, and debate rankings not just to inform but to align preferences and identities. As Bourdieu says:

Taste classifies, and it classifies the classifier. Social subjects, classified by their classifications, distinguish themselves by the distinctions they make, between the beautiful and the ugly, the distinguished and the vulgar, in which their position in the objective classifications is expressed or betrayed. — Pierre Bourdieu, Distinction (1979)

The “art” you make or claim to like marks your identity socially15. Similarly, the art you dislike marks your identity socially. As Bourdieu says:

Taste is first and foremost distaste, disgust and visceral intolerance of the taste of others. - Pierre Bourdieu, Distinction (1979)

For example, the internet widely despises certain bands, like Nickelback, who have achieved a widespread popular hit. By hating Nickelback, Nickelback-haters signal their non-mainstream tastes. Negative coordination is at least as powerful as positive coordination for drawing group boundaries, and possibly more so, as disliking popular things early carries higher risk of social exile and thus may signal more independence. This leads to a type of “coordination game” where agents are attempting to anticipate the current and future tastes of others.

Keynes’s Beauty Contest

Successful investing is anticipating the anticipations of others. - John Maynard Keynes

Keynes considered coordination games of this nature in his 1936 book16, using the metaphor of the “beauty contest” (allegedly based on a real practice in British newspapers).

In the original beauty contest, readers were asked to select the prettiest faces from a set of photographs. The prize went to the participants whose selections matched the most popular selections across all participants. This involves anticipating others’ preferences rather than expressing your own. This involves some degree of “social metacognition”.

Simple versions of the beauty contest are empirically testable. For example, consider the game “guess 2/3 of the average”. If you make the “zeroth-order” assumption (that everyone else chooses uniformly at randomly from the list of numbers) then your prediction of the average is 50, so you should make first-order guess is ~33. If you assume everyone else is making the first-order prediction, then your prediction of the average is ~33, and you should make the second-order guess of ~22. This process can be repeated (giving a Nash equilibrium guess of zero). This thought experiment (literally a beauty contest) can be extended to art. Level 0 is naive aesthetics (“I like this”), level 1 is “others will like this”, level two is “others will predict others will like this”, and so on and so forth. In the limit, players converge on a Schelling point: the choice that’s salient because everyone expects everyone else to choose it.

It’s important to note that in practice, the winning guess is likely not zero, as the actual distribution of guesses depends on the level of strategy actual used among the general population. The game extends to a metagame: players are judged not only on their choices but on their strategies. If a player behaves too “strategically”, it seems “fake” and the behavior is punished. Level 0 grounding is needed to seem “authentic”.

Based on the game, we now have two different definitions of beauty. On the one hand, we have the individual definition of beauty, based on “pure aesthetics”. On the other hand, we can define beauty socially, as whatever wins the beauty contest. But this invites analysis of the social domain. Who constructs the beauty contest, who participates, and who judges?

Institutions

In The Construction of Social Reality (1995), John Searle argues that coordination can create entirely new ontological phenomena. “Collective intentionality”, he writes, “is a biologically primitive phenomenon”. Through collective acceptance, groups bring “institutional facts” into existence, like money, property, and marriage. A piece of paper becomes a money not through any physical process but through collective agreement. However, in context there are still “objective facts” about money (for example, how much money someone has in their bank account). Similar social processes affect art: collective acceptance turns certain artifacts into “great art.”

In George Dickie’s Art and the Aesthetic: An Institutional Analysis (1974), he offers the most extreme version of this argument, claiming that “art is whatever an ‘artworld’ presents as art.” The “artworld” is simply an institution, and there is no essence of art beyond institutional recognition. We once again reminded of Duchamp’s “fountain”, a mass-produced urinal, signed with a pseudonym and placed on a pedestal. It functions as art purely through institutional nomination.

This framing helps explain the social machinery around art. Artists, critics, and curators gain status by influencing what the group coordinates on. In some ways, institutions are defined by what art (or other signals) they coordinate on17. A gallery is differentiated by its exhibits and a canon is differentiated by what it includes.

State Coordination and Weaponized Aesthetics

The coordination function of art has not escaped the attention of the state. If art shapes what groups believe and coordinates around, then controlling art is a lever of power.

During the Cold War, the CIA embarked on a well-documented project of artistic control. Frank Wisner, head of the Office of Policy Coordination, described his propaganda apparatus as “the mighty Wurlitzer”, imagining his program as an organ capable of playing tunes across the world. Through fronts like the Congress for Cultural Freedom, the CIA covertly funded literary magazines (Encounter, Partisan Review), art exhibitions, symphonic tours, and academic conferences. Abstract Expressionism was promoted internationally as evidence of American freedom and creative individualism, deliberately contrasted against Soviet Socialist Realism.

The explicit goal of this project was to coordinate Western intellectuals (and wavering non-aligned intellectuals) around meanings favorable to American interests and conduct information warfare against the Soviets. The program argued that West represented creative freedom and that Marxism was artistically sterile.

A different model of state involvement in art appeared in post-revolutionary Mexico. The Muralist movement (Rivera, Orozco, Siqueiros) was explicitly commissioned by the state to construct a national Mexican identity out of disparate culture groups. Education Minister José Vasconcelos funded monumental public murals depicting Mexican history, indigenous heritage, and revolutionary ideals. The goal was to coordinate a fractured post-revolutionary population around shared meanings and to make “Mexican national identity” real by giving it visible, public, unavoidable form. Unlike the CIA’s covert operations, the Mexican project was explicit and state-sponsored without disguise. The murals were designed to teach the (often illiterate) population their desired historical narrative.

To what degree does state-sponsored art persist outside its sponsoring context? On the one hand, Soviet Socialist Realism has not fared well in the post-Soviet canon. Mexican Muralism has fared better. This may reflect genuine artistic quality, or it may reflect different power dynamics in how art history has been written.

Institutions can persist or fail; the survival of the art and survival of the institutions are linked. Some “canons” endure for millennia; others are forgotten within a generation. If short-run art value is whatever a group coordinates on, what determines which coordination equilibria persist in the long run?

2. Ontological Research

We have played fast and loose with the word “good” in relation to art. But what do we mean by “good”?

In the short run, artistic value is whatever the group converges on. But if value were entirely socially constructed, all art would be equally valid. This is clearly not true, as some artistic ideas survive centuries, while others quickly lost or forgotten. What determines why some information persists in societies, and other information does not?

The answer is that art does something beyond simply coordinating: it encodes “true” information about reality. Even practices with false explicit justifications can persist if they confer adaptive advantage. For example, ritual child sacrifice during famines, however horrifying, can function as population control or signal commitment. For these reasons, groups practicing child sacrifice may outcompete those that don’t, in some sense “justifying” the sacrifice. Similarly, Leni Riefenstahl’s Triumph of the Will was effective at coordination despite leading to heinous outcomes. Groups that coordinate on “useful” information (information that helps the group model the world and cohere socially) persist better than groups that coordinate on less “useful” information. In the long run, cultural selection18 filters for art that tracks “truth”.

“Truth” comes in multiple non-equivalent senses. Ontological truth concerns the world’s actual structure (physical existence, cause-and-effect, invariants) whether or not anyone is there who can articulate that structure. Epistemic truth is about where the specific claims a work advances correspond to reality. Pragmatic truth is about evolutionary utility: a belief or practice is “true” in the sense that it improves persistence, even if the explicit content of the knowledge is epistemically or ontologically false19.

The view that art may represent some “truth” about the world stretches back at least as far as Plato. Plato argued that true reality consists of eternal Forms. He was suspicious of art, claiming that since art was copied from physical objects, which were in turn imperfect copies of Forms, that art was thrice-removed from Truth, thus rendering it a poor form of inquiry.

We previously explored Borges’ metaphor of The Library of Babel. Almost all books are noise, but somewhere in the stacks are “texts” (or other artwork represented as strings) that present genuine truths about reality, predict the future, etc., or at least present them in compressed form.

Why do compressed ideas tend to be beautiful? One answer20 is that beauty is compression. That is, we find things pleasing when they help us compress our model of the world. But in the framing of this essay the causation runs the other way. Compressed ideas are easier to transmit, remember, and coordinate around. A compact formulation spreads faster than a sprawling one. Compression correlates with persistence, and the ideas that persists are the beautiful ones. The aesthetic preference for elegance is downstream of transmission dynamics21.

Regardless, the problem is finding the texts, evaluating them, and ultimately agreeing on them.

Grounding

If long-run selection filters for useful information, how does this filtering actually work? The utility of a belief or practice may not be apparent for generations. A group might coordinate on a harmful idea and not discover the cost until it’s too late.

Several mechanisms help close this gap:

  1. Proxies

Taste intuitions evolved to track utility without computing it directly. If your ancestors who preferred certain landscapes survived more often, you inherit that preference as a felt sense of beauty.

  1. Cross-group observation

Groups can observe which other groups thrive and imitate their practices. A canon that persists across multiple independent cultures is more likely to encode genuine truth than one confined to a single group.

  1. Nested selection

Selection operates across all groups and timescales simultaneously. Within a group, individuals compete for status by predicting future consensus. Across groups, cultural packages compete for adoption. Across generations, biological evolution shapes the taste machinery itself. Faster loops provide feedback to slower ones22.

Over many generations, these mechanisms select for individuals with good taste intuitions and for the preservation of objects and texts those individuals create. Groups also develop meta-taste, such as judgment about which curation mechanisms to trust, which preservation traditions to maintain, which critics to follow (or at the very least, the bad ones are selected out).

Can coordination itself create ontological depth where none existed? Searle argued that collective intentionality creates institutional facts. Perhaps art works similarly: collective acceptance doesn’t just recognize value but instead bootstraps it into existence. The canon becomes real because we treat it as real, and treating it as real makes it function as a coordination device that actually helps the group persist.

There are real, historical examples of art instantiating cultural practices and reorganizing institutions ab initio. For example, Upton Sinclair’s The Jungle contributed to the passage of major U.S. food safety laws in 1906. More recently (and weirdly) the movie Spectre (2015) depicted a Mexico City “Day of the Dead” parade, and the city subsequently created a real parade beginning in 2016. Fiction can seed tradition. Successful works become shared reference points, which shift coordination, which shifts policy and practice.

If aesthetic pleasure is a heuristic for utility, why do we sometimes coordinate on art that makes us depressed, nihilistic, or self-destructive? Does the theory account for art that hacks the pleasure heuristic without providing ontological benefit? I would argue yes. First of all, unpleasant art can still encode ontological truth. Tragedy, horror, and nihilistic fiction may accurately model ideas such as mortality or betrayal. Facing these truths, may be more adaptive than ignoring them. Secondly, consuming difficult art signals differentiation and resilience. If most people avoid confronting hard truths, those who seek them out signal cognitive toughness and independence. Third, some art may genuinely be parasitic. Superstimuli exist in other domains (junk food, pornography, gambling), so it stands to reason there could be “parasitic” art as well.Selection is slow and imperfect, so parasitic art can exist in equilibrium, especially if its harms are diffuse or delayed. Finally, harm may operate at different levels. As we’ve discussed, art that damages individuals may still benefit groups (martyrdom narratives, sacrifice myths), or vice-versa. What looks parasitic from one level may be functional from another.

Search Process

How does new “true” art enter the canon?:

  1. An artist finds a text outside the current consensus.
  2. Early adopters recognize it, taking reputational risk by endorsing something unproven.
  3. If the text spreads and becomes a new coordination point, the early adopters gain status.
  4. As adoption increases, the signal degrades. “Everyone likes it now” means liking it no longer differentiates you.
  5. Status-seekers must find new true texts to distinguish themselves.
  6. Return to step 1.

This is kind of a “high-dimensional” version of the Keynesian beauty contest.

This mechanism explains why avant-garde art is polarizing by design (high variance means high expected status payoff for correct bets), the power of critics and curators (they offload risk onto others while reaping rewards for correct calls), and why AI-generated art feels “cheap” (zero risk taken in production, so low signaling value).

Signals naturally degrade, hence the red queen race of getting “ahead of the curve”, the behavior of hipsters23, etc. Good taste involves predicting future consensus. While it may correlate with other desirable mental properties (openness, political views, etc), it presumably is also high value as it predicts what the group wants now and in the future, which is key to leading a group. Similarly, if taste defines the group in some way, then very poor taste could result in exile (or death). Naturally, the successful artists and tastemakers will rise in status242526.

Agent’s Perspective

From the artist’s perspective, the layers we have considered are all blended together. A creator is simultaneously (a) following a local aesthetic gradient (b) considering the audience (c) placing a reputational wager and sometimes (d) trying to compress something real about the world into transmissible form.

Why Disagreement Persists

If long-run selection filters for useful art, why does taste vary so widely?

A few possible hypotheses. First, division of labor. Groups benefit from having members with heterogeneous taste. Some may favor novelty, while others favor tradition. A group of pure novelty-seekers would lose accumulated wisdom, while a group of pure traditionalists would fail to adapt. Variance in taste is itself adaptive.

Second, usefulness depends on context. Art useful for a warrior caste (glorifying honor, sacrifice, or physical prowess) differs from art useful for a priestly caste (emphasizing contemplation, transcendence, and textual authority). Subgroups within a society may correctly coordinate on different art for different functions. Disagreement across niches is specialization.

Third, ongoing search. The space of possible texts is vast, and which texts are “true” depends on the current situation. Disagreement is part of the exploration mechanism.

Art and Science

Art and science are closer than they appear. Both are collective processes for discovering and coordinating on “true” information. Both operate through institutions that canonize some contributions and forget/ignore others. Both advance through individuals who break existing conventions and (if vindicated) reshape the consensus.

In The Structure of Scientific Revolutions (1962), Thomas Kuhn argued that science doesn’t progress through steady accumulation but instead through “paradigm shifts”: periods of “normal science” punctuated by revolutionary breaks that reorganize the entire field. The same dynamic appears in art.

Most artistic production is competent work within established conventions (“normal art”). Occasionally, someone produces work that violates those conventions in a way that others come to recognize as revelatory rather than merely deviant. If the break succeeds, it becomes the new convention. If it fails, it’s forgotten or dismissed as incompetent.

Crucially, “good art” breaks artistic conventions, not necessarily political or moral ones. Transgression for its own sake (shock value, provocation) is not the same as genuine innovation. The test is whether the break opens new expressive or coordinative possibilities that others can adopt and build on. Duchamp’s urinal was revolutionary not because it was offensive but because it revealed something about the institutional structure of art itself. A merely offensive urinal would have been forgotten.

3. Direct Aesthetic Experience

We have investigated the relationship between social coordination and ontological research. Let us now consider the relation to direct aesthetic experience. Why do we experience “beauty” at all? Why do we enjoy seeing a well-composed image, or discomfort at hearing a dissonant chord?

Some thinkers treat aesthetic experience almost as a type of drug, referring to the experience of art as a “disinterested pleasure” (Kant), an “aesthetic emotion” (Beardsley), or an “intensified experience (Dewey).” Perhaps these reactions could also be extended to to explain the creation of art (although many artists seem to view their art as labor). But why would we have these innate reactions?

Denis Dutton’s The Art Instinct (2009) offers a better answer. In it, he argues that aesthetic pleasure is an evolved heuristic. We find certain landscapes beautiful because the ancestors who preferred such landscapes were more likely to survive. We find symmetrical faces attractive because symmetry correlates with developmental health. We enjoy narrative because tracking social causation was essential for navigating coalition politics. Conversely, our disgust reaction to certain types of art signals long-run evolutionary disadvantage. In this account, aesthetic pleasure and displeasure are compressed, preconscious signals that information is likely to be adaptively useful.

If art is information evaluated through taste rather than direct verification, then taste must track something real, otherwise groups relying on it would be differentially outcompeted. Aesthetic pleasure guides individuals through the coordination game without explicitly computing fitness consequences.

But heuristics are imperfect. Ideas can be beautiful and wrong. Pleasure is only an individual proxy, not a guarantee. This is why the social machines around art and other signals exist.

Aesthetic pleasure is the base layer. Social coordination amplifies and filters this signal, and long-run selection pressure ensures (slowly and imperfectly) that what we find beautiful tends to track what actually helps us persist.

Conclusion

In the short run, art is a coordination game: value accrues to whatever the group converges on. On medium timescales, “artistic entrepreneurs” (artists, critics, curators) compete for status by anticipating and shaping future coordination. In the long run, the groups that coordinate on “useful” signals (that best help model reality and cohere socially) tend to persist; the art that persists is therefore the “good” art. Aesthetic pleasure is the evolved heuristic that lets individuals navigate this process without computing it explicitly.

Art, then, is ontological research conducted through social coordination and experienced as beauty.

Additional Content

Major Open Questions

  • I already compared this process to science, but there’s no reason many of the mechanisms can’t apply to various other socially defined processes or symbols (like legal concepts, status of specific people, etc). To what extent can these be delineated?

  • On that note, how do specific institutional architectures vary when producing different types of art, and how to specific institutional architectures vary for producing other types of social information? Can we engineer institutions to produce the desired effect?

  • This is a very broad and abstract theory. Similar to evolution, it likely fails to produce mesoscale or microscale explanations (Why did this artistic movement arise? Why was this particular piece of art formed?). This theory would probably admit multiple hypotheses for these questions. Is there a more granular theory that can be tested empirically and used instrumentally?

  • Is there an alternate theory of art, completely alien to this one? One vague idea I’ve seen kicking around (but not fully developed) is a kind of “financial” theory (think auctions, NFTs, tax evasion, etc).

  • Not all evolutionary theorists agree that art is directly adaptive. Stephen Davies, in The Artful Species (2012), argues that art may be a byproduct of other adaptations (language, imagination, social cognition, play) rather than selected for its own benefits. On this view, we make art because we have big brains that evolved for other reasons. The byproduct view and the adaptive view are not mutually exclusive. Art could have originated as a byproduct and subsequently been recruited for adaptive functions (coordination, signaling, ontological compression). Once art existed, groups that used it well would outcompete groups that didn’t, even if the initial capacity was incidental. The stronger claim of this essay is that art is now under selection pressure regardless of its origins. Whether the capacity for art was a target of selection or a side effect, the use of art is clearly functional, and that function shapes which art persists. Byproduct origins would explain why the art instinct is imperfect and hackable, while adaptive function explains why it’s structured and convergent.

  • We are still missing a lot of the mechanism. How are texts evaluated, for example? Are there particular functional forms? Could we implement a working model in code?

  • What does a “beauty contest” look like across high dimensional embeddings or encodings?

  • Different institutional architectures produce different selection dynamics. For example, centralized curation (academies, state patronage) has faster convergence, risk of capture, less exploration Market-based has more exploration, risk of pure popularity-tracking, winner-take-all dynamics. Decentralized prestige (peer networks, critical communities) has intermediate properties. How does this affect the art produced? Can we tell?

Implications & Predictions

If the preceding analysis is correct, what should we expect as technology (especially AI) reshapes the conditions of artistic production, distribution, and coordination?

Falling Costs

These values are falling simultaneously:

  1. Cost/time required for production.

AI can now generate text, images, music, and video at near-zero marginal cost. This weakens signaling via artifacts as technical impressiveness no longer signals fitness.

  1. Cost/time required for search.

For most of human history, the bottleneck was preservation (most art was lost: monks used to spend enormous time and resources copying manuscripts by hand). Now the bottleneck is search. The problem is now finding the good books in the Library of Babel. Discovery arbitrage (finding hidden gems before others) may collapse as search tools improve.

  1. Time for a signal to diffuse and opinions to “equilibrate”.

The internet accelerates how fast groups can converge on (and abandon) consensus. Signals degrade faster. The result is a permanent Red Queen race: by the time something is widely recognized as good, the status value of recognizing it has already dissipated.

Value Migration

We should expect value to accrue to the constraint. As production and discovery become commoditized, value migrates up the stack:

  1. Object-level taste: Which works are good? (Increasingly automated)
  2. Meta-taste: Which curators are good? (Still requires judgment)
  3. Meta-meta-taste: Which curation mechanisms are good? (Emerging frontier)

Alternatively, the signal migrates to something AI can’t (yet) fake: 1. Consistency over time (hard to fake at scale) 2. Physical presence (performance, live art) 3. Relational (I trust your taste because I know you personally)

In the limit, value may shift entirely to identity: I trust you because you’re you, not because of any specific judgment you’ve made.

It’s also possible that value may collapse entirely. If anyone can find any text, finding texts is worthless. Artistic signalling will become too noisy and humans will increasingly divvy up status through “games” with instrumental, empirical outcomes (sports with score, twitter likes, etc.)

One (outlandish) thought: in the cultural saturation essay we discussed Onsager like vortices. If individuality ceases to provide signalling information, it’s possible that the only possible signal will instead be conformity. This will cause an inversion in the game, and a type of “emergent structure” as people seek to gain status by rushing to conform.

Another possibility: if material wealth is mostly solved due to AI and economics, and money doesn’t matter, then human society will be reduced to a popularity contest. How many views and followers someone has will entirely determine their worth. (Maybe this has already happened).

Cultural Variation

This framework should explain cultural differences related to respect for tradition vs. novelty. Groups that historically faced stable vs. volatile conditions selected for different preservation/innovation ratios. For example, cultures from stable environments (e.g., long-settled agricultural societies) should value tradition, canonical texts, and respect for elders’ taste, while cultures from volatile environments (e.g., frontier societies, frequent disruption) should value novelty, young tastemakers, and rapid fashion cycles. This seems to somewhat match rural/urban political divides? Similarly, established institutions should be tradition-oriented, while marginal/startup institutions should be novelty-oriented.

AI Evolution

Since AI can falsely point to texts, signs associated with AI pointed to texts will initially decline in status. However, the “highest status” AI companies will survive. Over time, there is thus an evolutionary selection mechanism such that AI will eventually align with human tastes

Edge Cases & Puzzles

Let’s (ask ChatGPT to) generate some edge cases and questions that don’t fit neatly into the framework and attempt to justify them:

  1. Outsider art. Consider cases like Van Gogh or Henri Rousseau, untrained creators who toil in obscurity and are only acknowledged late in life (or) posthumously. Why do they do this? And why the delay to discover them? Easy to explain why they become popular posthumously (they are coopted by others for status later).
  2. Why do children make art? Children have minimal coordination sophistication. However, it could be for private pleasure (biologically ingrained), for parental approval, as “practice” or a “test drive” for later artistic endeavors, or to help the child coordinate across time with their own future selves.
  3. Why do people enjoy art privately? A few ideas:
  • Private enjoyment trains the taste module for future coordination games.
  • Taste coordinates with your future self. Good art creates stable preferences over time and thus predictable internal common knowledge (“I know I will still value this in the future”).
  • Aesthetic pleasure evolved for survival-relevant stimuli (symmetrical faces, fertile landscapes) and now serves a purpose vestigially.
  1. Biophilia - No artist, no pointing, no social game, yet we find mountains beautiful. Explained via Dutton and pure natural selection.

Other Open Questions

  1. Cross-species aesthetics. Humans enjoy the plumage of birds, whale songs, birdsong, etc. Possibly some of the aesthetic machinery evolved quite early and is shared? Or could it be convergent for some reason? Alternatively, could selection have acted strongly enough on the [human + (species)] groups to create interspecies communication? Certainly it’s possible for interspecies signalling to occur (flowers and bees, poison dart frogs, mimicry, etc.)

  2. What is status? How should we define it in general?

  3. Can we design markets (or other statistical estimators) that can automatically converge to the correct “taste ranking” methods? Similarly, can we automate taste?

  4. Can you tell the difference between short-term sexually selected characteristics and long-term evolve naturally selected characteristics? And is there a way to actually determine the utility of a trait in the environment?

Appendices

Appendix A: Ostensive Definition of Art

Let’s take our definition and try to delineate between art and not art (especially among the edge cases).

  1. Paradigmatic Art

Painting, music, novels, film, sculpture, dance, theatre, poetry, opera, etc. Evaluated almost entirely through taste mechanisms.

  1. Clear Art, Sometimes Contested

Video games, fashion, cuisine, graphic novels, graffiti, advertising, product design. These are sometimes excluded from “fine art” discourse for institutional or historical reasons, but they fit the functional definition: extrabiological information evaluated primarily through taste.

  1. Hybrid Cases (Art + Instrumental)

Architecture (must be structurally sound and beautiful), industrial design (must function and please), rhetoric (must persuade and move). The artifact has verifiable constraints, but significant latitude remains for taste-mediated evaluation.

  1. Art in Process/Curation

DJing, playlists, photography of found objects, Readymades, anthology editing. Minimal creation; the art lies in selection, framing, and institutional presentation.

  1. Edutainment

Documentaries, infographics, educational games. The information transmitted is verifiable; the choices of presentation are where taste operates.

  1. Taste-Engaging Non-Art

Natural landscapes (no creator, no social process—pure evolved heuristic). Mathematical proofs (correctness is verifiable, but choice of proof is aesthetic). Athletic performance in objectively-scored sports (outcome isn’t art; form still engages taste).

  1. Clear Non-Art

Engineering solutions evaluated purely by function. Scientific data. Sports scores. Tax returns. These are evaluated instrumentally, not through taste.

AI Disclosure

I used Claude to help research and edit this essay.

Footnotes

  1. “Selection pressure” here refers to both cultural and biological. The pressure is primarily cultural selection, which filters which meanings and practices spread between groups on a short timeframe. Biological evolution, which more slowly alters the underlying taste and learning machinery based on how those cultural patterns affect survival and reproduction, is secondary.↩︎

  2. See the appendix for my attempt to delineate between art and non-art.↩︎

  3. This essay omits any financial theory of art.↩︎

  4. The “fine arts” are typically distinguished from the seven “liberal arts”, which split into the trivium (rhetoric, grammar, and logic) and the quadrivium (astronomy, arithmetic, geometry, and music).↩︎

  5. There is also some art that fits these categories in ways that don’t match up with the names. For example, a programmatic sequence of rhythmically flashing LEDs would presumably fall under “film”.↩︎

  6. “Sport” is also a type of performance. Is sport art? I think the answer is: sometimes. Sport is about finding the fundamental limits of the human body. Some sports are adjacent to art (figure skating, diving), especially the ones judged subjectively. Sports with purely objective scores are probably not art. That being said, spectators might find certain running styles more beautiful than others, and athletes do seem to care about form beyond pure optimization. The artifact itself (the score/outcome) isn’t art, but the process still engages taste mechanisms. Similarly, the design of sports (modulo economic considerations) is art.↩︎

  7. Genes are themselves a type of communication, but this is outside the scope of this essay.↩︎

  8. We can also ask if art can transmit “factual” information. Are documentaries, infographics, educational games, or other forms of edutainment art? I’d argue yes, but with an asterisk (see the appendix on the ostensive definition of art). In these cases, the art is predominately in the choice of how the information is transmitted rather than the information itself; “photosynthesis takes sunlight and carbon dioxide and produces sugar” is not art, but the choices of how to convey that information to children via a cartoon is art.↩︎

  9. One question I plan to explore: Is there some statistical notion of “primitive signalling” akin to the inspection paradox?↩︎

  10. With caveats. Of course, there are numerous examples both in nature and human society of false signalling. But this is out of scope of this post.↩︎

  11. While I have seen the mechanism in Prum’s book, I haven’t seen the parallel point about variance framed specifically in these terms before (but I haven’t looked that hard). One question I have is whether the incentives (via mate selection) or the sexual reproduction came first. It feels more truthy to me that incentives would come first, but I don’t know enough about the subject to comment.↩︎

  12. How far do we expect a trait to change based purely on this phenomenon? Is there a mathematical way to calculate this? Probably it exists in the literature but I have yet to explore it.↩︎

  13. One potential philosophical issue is that the validation itself may be part of a social process. Resolving this is out of scope of this essay. There are attempts to deal with these delimitations in works such as Searle’s The Construction of Social Reality or Epstein’s The Ant Trap.↩︎

  14. In my opinion, this is (or is at least deeply related to) the Fundamental Problem of Ethics: an individual may be part of a group (or groups), and the group’s preference may conflict with the individual’s. Should the individual take the best action for the group or for themself? Hopefully more on this in a future essay.↩︎

  15. I previously discussed art and identity with respect to the Pierre Menard story.↩︎

  16. The General Theory of Employment, Interest and Money↩︎

  17. This may seem circular but I think these two concepts may actually be dual in some sense. We will see if I ever formalize this idea.↩︎

  18. And possibly group selection, although group selection is controversial inside biology.↩︎

  19. Separately, as Searle argues in The Construction of Social Reality, collective acceptance can create institutional facts. For example, canons, credentials, etc. “I have five dollars” is a fact, even if the concepts of property and dollars are socially constructed.↩︎

  20. See, for example Schmidhuber, Driven by Compression Progress, or George D. Birkhoff, Aesthetic Measure (1933).↩︎

  21. This is visible in domains where content can be instrumentally verified. Mathematical proofs are not themselves are art, as correctness can be checked mechanically in formal theorem provers. But the choice of proof is aesthetic. Mathematicians tend to prefer the elegant proof that reveals structure with minimal machinery. As is often attribute to Einstein: “Everything should be made as simple as possible, but not simpler.” The proof that compresses without losing truth is the one that gets taught and built upon. Compression is a side effect of selection for transmissibility.↩︎

  22. See Gwern’s writing on the relationship between learning and evolution as complementary search processes.↩︎

  23. This framework differs from Girard’s mimetic desire. Here, agents seek differentiation rather than converging on the same objects. However, at the meta-level, agents still imitate what others point to, so in part the search for novelty is mimetic. Squaring this circle is outside the scope of this essay.↩︎

  24. One question I have is which way to define “status”. Is the highest status person the person with the best taste (the best at predicting future coordination), or is the “best taste” simply want the leader does? A truly “high status” person doesn’t need to signal, because the group already knows they are in charge and will coordinate on their decisions. If the group coordinates on whatever they choose, then their choice becomes “correct” by definition. That is, you stop being a “price-taker” in the taste market and become a “price-setter”. You are the Schelling point. So both the high and low status don’t signal: high because they don’t have to, and low because they can’t afford to.↩︎

  25. There are likely multiple paths to status. For example, in a “dominance” path, you accumulate resources/power until exile from you is more costly than exile from the group, and you become the new Schelling point (i.e. threat of direct punishment). In the foresight path (or “prestige” path), you predict coordination so well, so early, so consistently that people start looking to you as the oracle and you become the Schelling point. Both end at the same place: creating common knowledge. “Everyone knows everyone knows that X matters.”↩︎

  26. It’s possible that status is fundamentally about demand. High-status things are things that are demanded; high-status people are people who are demanded. To display status is to display that there is demand for you. This explains why some strategies (NFTs, certain dating tactics) attempt to simulate overdemand by restricting supply, even though artificial scarcity isn’t the same as genuine demand. Brands work similarly. A brand identifies you with the group that demands that product. To wear the brand is to claim membership in that group, and to see someone wearing it is to classify them as a member.↩︎